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Animation loop in Three.js

An animation loop redraws the scene every frame; in Three.js the renderer's setAnimationLoop runs your callback and passes it the current time.

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Animation loop in Three.js: screenshot of the example below running
The code below, running in Chromium on our server (Oct 12, 2026). Press Run to see it live and change it.

How it works

  1. Register the loop. renderer.setAnimationLoop(animate) hands the renderer a callback. The callback receives time, so motion in this example depends on elapsed time rather than on a frame counter. [1]
  2. Move objects from the time value. Inside animate the code loops over five cubes and sets rotation and position.y from time, with a different phase per cube. That makes them rise and fall in a wave. [1]
  3. Render each frame. The last line of the callback is renderer.render(scene, camera), which draws the updated scene. [1]

Run and edit it

It runs in your browser, in a sandboxed frame that cannot see this site; the packages load from esm.sh only after you press Run.

import * as THREE from 'three';

const root = document.getElementById('root');
const width = root.clientWidth || 600, height = root.clientHeight || 380;

const camera = new THREE.PerspectiveCamera(50, width / height, 0.1, 100);
camera.position.z = 6;

const scene = new THREE.Scene();
scene.background = new THREE.Color(0x111111);

// five cubes in a row
const cubes = [];
for (let i = 0; i < 5; i++) {
  const cube = new THREE.Mesh(
    new THREE.BoxGeometry(0.6, 0.6, 0.6),
    new THREE.MeshNormalMaterial()
  );
  cube.position.x = (i - 2) * 1.3;
  scene.add(cube);
  cubes.push(cube);
}

const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(width, height);
renderer.setAnimationLoop(animate);
root.appendChild(renderer.domElement);

function animate(time) {
  cubes.forEach((cube, i) => {
    const t = time * 0.002 + i * 0.8;
    cube.position.y = Math.sin(t) * 0.8;
    cube.rotation.x = t;
    cube.rotation.y = time / 1000;
  });
  renderer.render(scene, camera);
}
Ctrl/⌘ + Enter runs

Free for signed-in members, with a daily limit. Describe the change in plain words; the new code runs only in your browser.

Change the 0.002 speed or the phase step i * 0.8 to see the wave move differently. Code written by AgentGid [1].

Checked Oct 12, 2026: it starts without errors in Chromium with three 0.186.1. Needs WebGL.

More Three.js examples

Rotating cube in Three.js Built-in geometries in Three.js Lights and lit materials in Three.js Grouping objects in Three.js

Sources

  1. Three.js README (GitHub)

Explanations written by AgentGid from the official docs; the numbers in brackets point here. The code marked "written by AgentGid" is ours and free to copy.

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