rehan-remade/universal-modder: 12 Agent Skills
Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.
| Repository | rehan-remade/universal-modder |
|---|---|
| GitHub stars | 8,555 |
| Skills | 12 · 1 with scripts |
| Category | Video, images and media |
| License | MIT |
| Last updated | Oct 21, 2026 |
| Install counts | rehan-remade/universal-modder on skills.sh, Vercel's skills directory, which shows installs and security audits per skill |
Install rehan-remade/universal-modder
| All skills, any agent | npx skills add rehan-remade/universal-modder |
|---|---|
| One skill | npx skills add rehan-remade/universal-modder --skill asset-pipeline |
| Only for Claude Code | npx skills add rehan-remade/universal-modder -a claude-code, or copy a skill folder to ~/.claude/skills/ (all projects) or .claude/skills/ (one project) |
npx skills is the open-source skills CLI; it asks which agents to install for. Skills can include scripts that your agent will run: read a skill before installing it, as you would any code.
Skills in rehan-remade/universal-modder
| Skill | What it does |
|---|---|
| asset-pipeline | Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the…npx skills add rehan-remade/universal-modder --skill asset-pipeline |
| fal-assets | Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging,…npx skills add rehan-remade/universal-modder --skill fal-assets |
| game-automation | Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID,…npx skills add rehan-remade/universal-modder --skill game-automation |
| game-recon | Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Also whether this machine can run it (a…npx skills add rehan-remade/universal-modder --skill game-recon |
| game-research-websearch | Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub code/repo search, Nexus/Steam Workshop/Thunderstore APIs, Reddit JSON, YouTube transcripts, plus archive…npx skills add rehan-remade/universal-modder --skill game-research-websearch |
| mashup-mods | Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as…npx skills add rehan-remade/universal-modder --skill mashup-mods |
| mod-any-game | Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a…npx skills add rehan-remade/universal-modder --skill mod-any-game |
| port-a-mod | Port an existing mod to a newer game version or another mod loader while keeping its behaviour, values and quirks. Typical cases are an old Forge 1.7.10 or 1.12 Minecraft mod moving to modern Fabric or NeoForge, a Skyrim LE plugin moving to SE/AE, or a tModLoader 1.3 mod moving to 1.4. It covers…npx skills add rehan-remade/universal-modder --skill port-a-mod |
| publish-mod | Package and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioning, where to upload (Nexus Mods, Steam Workshop, Thunderstore, mod.io, GitHub releases), and the post with a video. Use…npx skills add rehan-remade/universal-modder --skill publish-mod |
| reverse-engineering | Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory… has scriptsnpx skills add rehan-remade/universal-modder --skill reverse-engineering |
| share-field-notes | Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game ("has anyone modded X?"), when stuck on an…npx skills add rehan-remade/universal-modder --skill share-field-notes |
| showcase-video | Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Records the game window with only the game's own audio, picks moments from contact sheets, and edits with one-line animated titles, creator credits, transitions, music, watermark and…npx skills add rehan-remade/universal-modder --skill showcase-video |
Names and descriptions come from each skill's SKILL.md and are written by the pack's authors.
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