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Agents tracked: 440 Downloads (7d): 202M down 19.5% GitHub stars: 10.4M Releases (7d): 607 Agent status: all upSince last limit reset: Claude 28d · Codex 0d Updated Oct 21, 2026

rehan-remade/universal-modder: 12 Agent Skills

Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.

Repositoryrehan-remade/universal-modder
GitHub stars8,555
Skills12 · 1 with scripts
CategoryVideo, images and media
LicenseMIT
Last updatedOct 21, 2026
Install countsrehan-remade/universal-modder on skills.sh, Vercel's skills directory, which shows installs and security audits per skill

Install rehan-remade/universal-modder

All skills, any agentnpx skills add rehan-remade/universal-modder
One skillnpx skills add rehan-remade/universal-modder --skill asset-pipeline
Only for Claude Codenpx skills add rehan-remade/universal-modder -a claude-code, or copy a skill folder to ~/.claude/skills/ (all projects) or .claude/skills/ (one project)

npx skills is the open-source skills CLI; it asks which agents to install for. Skills can include scripts that your agent will run: read a skill before installing it, as you would any code.

Skills in rehan-remade/universal-modder

SkillWhat it does
asset-pipelineTurn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the…
npx skills add rehan-remade/universal-modder --skill asset-pipeline
fal-assetsGenerate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging,…
npx skills add rehan-remade/universal-modder --skill fal-assets
game-automationLaunch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID,…
npx skills add rehan-remade/universal-modder --skill game-automation
game-reconFigure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Also whether this machine can run it (a…
npx skills add rehan-remade/universal-modder --skill game-recon
game-research-websearchResearch a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub code/repo search, Nexus/Steam Workshop/Thunderstore APIs, Reddit JSON, YouTube transcripts, plus archive…
npx skills add rehan-remade/universal-modder --skill game-research-websearch
mashup-modsBuild cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as…
npx skills add rehan-remade/universal-modder --skill mashup-mods
mod-any-gameMod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a…
npx skills add rehan-remade/universal-modder --skill mod-any-game
port-a-modPort an existing mod to a newer game version or another mod loader while keeping its behaviour, values and quirks. Typical cases are an old Forge 1.7.10 or 1.12 Minecraft mod moving to modern Fabric or NeoForge, a Skyrim LE plugin moving to SE/AE, or a tModLoader 1.3 mod moving to 1.4. It covers…
npx skills add rehan-remade/universal-modder --skill port-a-mod
publish-modPackage and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioning, where to upload (Nexus Mods, Steam Workshop, Thunderstore, mod.io, GitHub releases), and the post with a video. Use…
npx skills add rehan-remade/universal-modder --skill publish-mod
reverse-engineeringRead how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory… has scripts
npx skills add rehan-remade/universal-modder --skill reverse-engineering
share-field-notesSearch and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game ("has anyone modded X?"), when stuck on an…
npx skills add rehan-remade/universal-modder --skill share-field-notes
showcase-videoRecord and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Records the game window with only the game's own audio, picks moments from contact sheets, and edits with one-line animated titles, creator credits, transitions, music, watermark and…
npx skills add rehan-remade/universal-modder --skill showcase-video

Names and descriptions come from each skill's SKILL.md and are written by the pack's authors.

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