Anatomy changelog: what's new each month
Every stable Anatomy release summarised by month: the highlights, new features, improvements, fixes and anything you need to act on. 1 month covered; the current month updates daily.
October 2026 · so far
2 releases: 1.0.0 → 1.1.0
October brought Anatomy to its first stable release with a complete kit of tools for designing mechanical figures. The month added community publishing, multi-agent support, and refinements to rendering and animation.
Highlights
- Publish your figures to the community gallery with a single command, recording time and token usage automatically.
- Eight ready-to-run examples including an arcade cabinet with animated coin mechanism and a ripple tank with glass effects.
- Geometry audit system that measures true bounds of complex shapes and validates clearances in moving parts.
- Support for OpenCode, Codex and Claude Code agents, plus integration with the Antigravity gallery.
- Browser checks now run on Linux with proper error handling, timeouts and cleanup.
New
- Community gallery publishing with title, ID and GitHub name collection.
- Time and token logging for published figures drawn from session history.
- Geometry audit for transformed, arced, clipped and tapered shapes.
- WebGL layer for 3D mode (beta).
- Reduced motion support in animations.
- Eight working examples with committed built pages ready to open in a browser.
Improved
- Browser checks now run on Linux and clean up properly when Chrome exits early.
- Browser checks reject unknown or misspelled actions.
- Geometry audit converges on large figures.
- React components preserve per-point opacity and seamless tone regions.
- Test-rig example draws its glass button correctly in light theme.
Fixed
- Test-rig glass button rendering in light theme.
Summaries are written automatically from the official release notes (full changelog ↗); check the original notes before relying on a detail. Anatomy: pricing, features and alternatives · All changelogs
